黑客松

来自網絡社會研究所 Institute of Network Society
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紀元:中國文藝黑客松

主辨統籌:中國美院跨媒體學院 網絡社會研究所

Chinaarthackathon.jpg
...到了今天,我們自己能做到雙十一開場每秒 8 萬筆訂單沒有一個錯單,我們的商家利用雲服務可以實現彈性調度服務器資源,這是傳統 IT 架構難以想像的。在今天,能把自己雲服務能力向外輸送的,全球只有三家公司能做到,谷歌,亞馬遜和阿里。對於一個企業而言,現在的整個信息化系統是什麼樣的一個狀況,直接決定企業未來的競爭力。」 ---- 虎嗅網:〈阿里巴巴新任CEO張勇開工一個月反思:「電子商務」未來會消失〉


顯然的,中國對網絡與商業相關技術的成熟,信息化之掌握已躍升全球首要,然而網絡與信息化對人文藝術領域來說是似乎仍只是與電腦有關而已。這浮現出某種令人訝異的數位落差(digital divide),此數位落差不再是能否接觸電腦與信息化的差別,而是同一時代中,決定了科技商業領域和人文藝術領域生產力的差距。當技術科技成為推動社會主要的生產力,藝術表現都將是前端科技的剩餘,人文思考淪為旁觀技術的紀錄,而哲學,只是對技術帶來的不適應症勉力治療。

當人文藝術領域的思想與創新失去影響力,意味著真正的社會創新之不可能,這很可以解釋中國山寨文化的部份原因,或者無數中國眾籌計畫的無用性,創客與創客空間的雷同性。我們無法想像沒有自由文化的黑客,沒有深切文化底蘊的動漫,或沒有對社會需要積極理解的創客,更容易理解的是,蘋果電腦絕非僅是由一群沒有文化素養的技術怪咖(nerd)創造出來的。技術總是根植於人類對於社會改造與存活的需要,是人的器官(Bernard Stigler語),而非相反,否則我們將為了適應(adapt)技術而非採用(adopt)技術而苦嚐其毒性,被遠遠拋落。人文藝術領域曾以文字,圖像創造出社會高度需要的文化表意系統與價值,那麼此時,人文藝術領域該如何面對信息社會與網絡技術?套用阿里巴巴新任CEO張勇最通俗話來說就是,對於人文藝術而言,現在整個信息化系統設什麼樣的狀況,決定了人文藝術的未來的競爭力。或者更具體一點,如何像程式工作者一樣用新的工具”寫出”改造社會的思想?

許多國家正彌補此種“差距”,也是各國正大力鼓吹跨領域專業合作的原因。例如,今年(2015)二月瑞士曾經舉辦過第一屆「文化資料黑客松」(cultural data hackathon)[1] ,其中很重要的元素是 OpenGLAM [2]這個開放藝廊、圖書館、檔案館與博物館等文化機構的文化資料理念。從 web 2.0 時代開始,在博物館領域中的技術創新者就透過各種新興網路 IT 技術尋找更能夠展現知識分享與社會教育理念的實踐範型:從「群眾標籤分類」(folksonomy)[3]一路發展到博物館主動構想釋出機器可判讀的 API 服務[4] ,文化機構的技術專家們逐漸理解到科技打破藩籬的能力,共同合作來教育使用者與獨立程式開發者,如何善於運用資料服務來建構文化機構與服務的獨特面貌。


同樣在今年,五月在英國剛結束的「藝術黑客松」(art hackathon)[5] ,其觀點與實踐則較貼近創作者與流行創客(maker)浪潮所展現的趨勢角度。根據英國團隊的說法,「藝術黑客松」是:

....透過創意與科技合作來創造數位藝術作品。這些包括(而不限於)互動裝置、資料視覺化、網路服務或小型實體物件。[6]


本計劃正是企圖彌補此數位差距的努力。將透過國際開放課程平台與一系列的黑客松,邀請國際學者,資深藝術家策展人共同規劃,策劃跨地域的頂尖文化藝術工作者與引導者協力,由教育者(educator)、程式設計者(coder)、藝術工作者(artist)與策展者(curator)共同參與,激發創作、編程與策展創意動能的文化藝術黑客松,統合中國文化工作者,創意者,網絡工作者、科技社群,藝術學院師生進入新紀元時代,參與全球正在發生的,由數位文化,媒體技術與網絡社會所結構的新生產力中,由是,也將是人文藝術的新高峰。謂之紀元(epoch)。

預計在三年內,籌劃七次黑客松。

  • 暖身计画: 落地松Loadingthon
  • 百姓松(civicth0n) 系列
  • 政策松(Policython)
  • 科幻寫作松(SFthon)
  • 农业云与田间伺服器(agriculture cloud and field server)
  • 大数据松(bigdatathon)
  • 创意城市松(creativecitython)

Epoch: China Art Hackathon

… As of today we have the ability to take 80,000 orders per second without any mistakes. Our businesses have access to a elastic computing servers giving them the ability to use cloud computing, something hard to imagine achieving with the traditional IT infrastructure. Today business owners can, Ali is one of only three companies in the world capable of accomplishing such a feat, accompanied by google and amazon. Nowadays the state of the informationization system is what determines the corporations’ ability to compete with its competitors”. —— huxiu.com : 〈 Ali BaBa’s newly appointed CEO Zhang Yong’s Reflection after a months work: The end of E-Commerce 〉
.

It’s self evident that the technology involved in E-commerce has been well received in China. Though the leader in the world for informationization-- the internet and informationization, still to most of the artistic community, are simply something that has to do with computers. This has lead to a shocking emergence of a so-called “digital divide” . One in which the division is not determined by the ability to access computers and informationization, but where productivity in technology and economics is separated from that of the arts and humanities. When technological achievements become the main source of productivity in society, art and humanities becomes a way to record philosophy but a means of trying to reconcile to the inadaptation brought from technology.

When the creativity and insight provided by the fields of art and humanities lose their influence, it means this society has lost its ability to innovate. This could explain the large production of knockoff products in China or why so many crowdfunded projects are never realized, and the lack of diversity between makers and their spaces. Its hard to imagine hackers without a free society, a cartoon that lacks deep cultural ties, a maker who has no need for a progressive outlook. We can, however, be certain that Apple definitely isn't a company developed by nerds.

Technology is always rooted in changing the social structure and survival needs. It is an extension of humans and not the other way around, if one day we must resort to adopting technology to adapt then we shall taste its toxicity and abandonment. There was a period when the art and literature community used words and created images to show societies need for cultural value. How then should the realm of art and literature confront the informationization of society and networking technology? To use the vulgar words of Ali baba’s new CEO Zhang Yong, “ Whatever situation that is set up by the Informationalized society determines the competitive role the arts will play in the future. To be a bit more specific, how do we “program” like a programmer does a tool, a new format for social change? Many nations are attempting to bridge this “gap” or “divide” which is why there’s been much effort put forth into promoting interdisciplinary collaboration.

For instance, February (2015) in Switzerland was the first annual cultural data hackathon. OpenGlam, an open gallery, played a major role in the event with its library, archive, museum as well as the cultural agencies conceptual data.

Since the advent of web 2.0 technological innovators as well as museums have been trying to utilize IT technology as means exhibiting knowledge and educational concepts in the form of a practical model : from folksonomy to museums taking the initiative to produce conceptual intrstruments that interpret API servers. Gradually technicians realized the barrier breaking potential technology possessed, collaborating with programers and users changing the appearance and function providing optimal and unique service.

On that same note, in May, this year in England held an Art Hackathon where concepts and practices that were presented were in close correlation to the latest trends of inventors and makers. According to the English team the “Art Hackathon” is about “the collaboration between creation and technology to create digital art. This entails (but not limited to) Interactive installation, visualized data, network service and physical objects.”

The main effort of this project is to bridge the gap in the digital divide. By hosting international academic courses and hackathons, veteran artists and curators hope to span out bringing different fields of artists and directors together. A hackthon that gives educators,coders,artists and curators a space to improvise, edit, and curate, uniting Chinese cultural workers, innovators, networkers, as well as those from the technological community. As the new era emerges students and teachers of art academies that are taking part in the global digitalization, produced by media and network societies is and will be the height of art and humanity, “Epoch”, There will be an estimated seven hackthons to be held in the next three years.

Notes

  1. http://make.opendata.ch/wiki/event:2015-02
  2. http://en.wikipedia.org/wiki/OpenGLAM
  3. http://steve.museum/
  4. http://museum-api.pbworks.com/
  5. http://arthackathon.co.uk/
  6. http://arthackathon.co.uk/#sthash.qgAZjxBM.dpuf